So here is a little (actually pretty big) tutorial on how to create textures with ZBrush and Substance Designer. Even if you don't want to use Substance Designer, the same workflow can be used to create the albedo/color texture in Photoshop and other maps in Quixel or some other software. Also, 3DS Max is not required, you can follow along with any 3D software.
In this tutorial, we cover how I set up my renders within Marmoset Toolbag. We go through the steps I take for setting up a scene, what to think about when it comes to lighting, common tools and settings, as well as some tips on what to take into consideration. We render two different materials from start to finish.
This bundle of 4 videos shows the presses of sketching various environments in gray scale.
MM44 is my current personal project. The idea is to turn into 3D image a Benoit Godde concept. With this project I’ll try to improve my hard surface’s techniques and test new workflow/tools. I’ll record about all the creation process and share it with you.
Gumroad – Pixel Logic – A Guide to Pixel Art by Michael Azzi | PDF | Project Files | 146 MB
I created this tutorial to give any artist a solid design foundation as well as a clear path forward in design.
Timelapse video of designing reactive scanner device in Moi3D.
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon.
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be played at near real-time speed to give you the best experience.
MP4 1920x1080 | 0h 44m | ENG | Project Files | 779 MB
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