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Gumroad – Asset Management v2.3.9 for Blender 2.8 | v2.3.9 - fixed a bug that prevented to display the "Add asset type" panel if the library did not already have at least 1 asset type...
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Gumroad – Hair Tool v2.0.11 for Blender 2.8 | This addon will help you generate hair mesh ribbons with uv's from bezier/nurbs curves. It is how most current games are doing hairs for characters.
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The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.
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Follow Pauline as she guides you through her process of combining patterns and materials to create intricate, photorealistic textile textures. Known for her distinctive style and presentation, Pauline has collaborated with Levelup.Digital to share her workflow for Pattern and Fabric Creation.
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In this Levelup.Digital tutorial, Daniel Thiger shares his techniques for creating a roof tile material inside Substance Designer. He uses new nodes introduced in Substance Designer 2019.1, and puts them to use in this project. Learn his process from start to finish in this fully narrated, step-by-step tutorial.
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Gumroad – Asset Management v2.3.8 for Blender 2.8 | You can manage your libraries, append or link you assets
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Gumroad – Hair Tool v2.0.10 for Blender 2.8 | This addon will help you generate hair mesh ribbons with uv’s from bezier/nurbs curves. It is how most current games are doing hairs for characters.
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Gumroad – Speedflow v0.0.15 for Blender | Speedflow and companion are available on Blender 2.8 (alpha stage)!
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This is a modeling tool for Blender 2.79 and 2.80 that lets you use curves to deform your mesh, allowing you to make beautiful shapes. It's useful for blocking and polishing forms of organic and hardsurface meshes.
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Achieving believable cinematic lighting can be challenging! Especially, when it involves tons of light sources your render time goes up and it becomes very difficult to make any big changes and experiment with your lighting.
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