A collection of old Teutonic castles, most of them found in various states of ruin and decay. This pack includes references of weathered castle exteriors, crumbled walls and facades, towers, silhouettes, and aerial shots featuring the surrounding moody landscapes.
Gumroad – Skin Shader for Blender-Cycles/EEVEE | 4.2 MB
SoMuchMaterials is a collection of material generators for Substance Painter to fast track hand painted looks from baked high poly models.
Modeler 1.0 (formerly DM) is a plugin package for modeling in SideFX Houdini.
In this tutorial I will be showing you a step by step process on how I retouch all my photos from start to finish.
In this tutorial I will discuss my latest workflow, from ideation to finished image. By mixing techniques and tools like projection mapping, curves, and grease pencil I am able to create realistic props in a very quick and efficient manner. I will also show how I set up my character and talk about scene set-up and lighting.
In this tutorial, we will focus on how to blend and layer on colors to bring our projects to life. We'll build several examples, and practice a variety techniques. Both hard and natural surfaces will be covered. At the end of this tutorial, you will have an understanding of how to create completed materials in SD from start to finish.
In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create
“This collection of HDRI environments depicts 6 different light conditions, all captured during the evanescent Swedish summer.
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