This rigged human base mesh is the framework upon which my formerly entitled "Perpetual Multipurpose Personal Person Project" is based. The P.M.P.P.P. was made to alleviate the burden of rigging, weight painting, retopologising, UV unwrapping and generally having to reinvent the wheel for every new humanoid character. By distilling the shared features of the human race into a single form, it provides a neutral, reusable human-shaped canvas for
Creating wrinkles and folds are a lot of fun to make in Substance Designer! In this 4 part video tutorial we will go over how to create believable forms with ease. After completing this tutorial the user will be able to take these techniques & workflows and apply them to a variety of projects and material types.
DAZtoBlender8 is a plug-in for migrating and using DazStudio's Genesis 8 figures to Blender.
DazSculptorHD is an add-on that runs on Blender 2.8x to customize the shape of DazStudio Genesis8 figures freely. In the same series, we also released a free add-on called DazSculptorFree, but this was limited to a morph creation subdivision level of 0 (about 16,000 vertices).
Figure Drawing Reference – Rachael Bradley | 487 photos
4 x 4096x4096 TIFFs Tileable PBR Textures (Albedo, Diffuse, Normal, AO, Spec, Gloss, Height, Cavity)
Complete package of 26 Sets of high quality, photo-scanned nature textures.
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.
Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.
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