I think it’s an understatement to say this has been long awaited. But it’s finally here! My course on how to create realistic Photoshop composites. Now, this isn’t a how-to-use-Photoshop course. This is a course on compositing. So if you still don’t know your way around Photoshop, or don’t know all the tools, I would learn that stuff before purchasing, as I’ll be moving pretty quick from time to time.
Welcome, in this tutorial you will learn procedural level generation with powerful procedural tools in Houdini for Unreal Engine 4.
This is my video recording with narration and comments of painting in Photoshop. You could watch from the very beginning to the end process of creating illustration that i use for the most of my works. I'll show my workflow- how i work with photo-references, layers, brushes, color modes and a lot more in PS to achieving final result.
Anatomy is another big topic. A lot of patrons asked for a tutorial on it, but sadly, different from the previous topics like curves and brushes, anatomy is not a skill that can be easily mastered in a short period of time. it may take you months or even years of practice.
A video tutorial about sculpting clothes in ZBrush. As the name of the tutorial, the trailer, the description, and the names of all the chapters shown in the information about this product show – there is no Marvelous Designer stage. This tutorial is about the treatment of the fabrics in ZBrush after the garments were created in MD.
Sculpting is one of the most artistic and creative skill to have as an artist, allowing you to create characters from your imagination, or from your favorite concept artist.
In this tutorial I will be recreating some of my favorite graphic designs using Substance Designer. Graphic design has always been a great source of inspiration for me. As a texture artist, having the ability to break down patterns and understand how they are put together is tremendously helpful. In my daily practice session, I often challenge myself by picking a reference and recreating it, so in this tutorial you be joining me as I practice
Lecture includes; Understanding Focal Points, how to analyze them and create rhythms using them in your artwork - whether it's portraits, landscapes, space ships - anything.
This lecture covers cinematic/dramatic lighting and effects for portraying appealing scenes. This content can apply to thumbnail painting, full paintings, splash art, card illustrations, etc.
Includes sketching, painting, and lesson on introduction to character portraits for games.
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