Gumroad - 7 Months of Art Improvement Challenge - Aalma do Luar. The 7 MONTHS OF ART-IMPROVEMENT CHALLENGE is a 7-month long challenge I made for myself to improve art fundamentals and become a better artist. It's not a course! I am sharing with you my journey which contains assignments, my studies and images, video processes, and recorded live streams where I am explaining tips and tricks I have learned on the way. See the 7 Months of
Gumroad – Substance Masters Vol.4. This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full SBS substance designer files or watch the creation process in the 36 hours of recorded video, 29 hours of those with commentary. For those interested in lighting and presentation you can also check out the Marmoset toolbag files that are included. For those wanting to use the
Gumroad - Organic Weapon Design Tutorial v2.0 by Sean Bigham. In this tutorial I will teach you my approach for concepting an Organic Weapon. This will cover my entire 2d and 3d workflow from brief to a final deliverable of a resolved design, ready to be sent to a 3D artist for production. WHO AM I? I'm a Senior concept artist at Riot games currently working on VALORANT as a weapons designer on the Premium Content Team. Before this, I spent 7
Gumroad - JPARKED PATREON - S5 - Form Language Tutorial. Introduction to Form Language This is a 120 min tutorial video on how to generate design language using an object as inspiration. Includes: - PSD, JPEGS, STEP-BY-STEPS, AND VIDEO FILE.
Gumroad - Drawing Spaceships Series 1. This is a Sci Fi Bundle, including my first series of spaceship drawing tutorials: Drawing Spaceships: PRAEFECTOR , 3 hrs https://gumroad.com/l/VYXWx# Drawing Spaceships: EMINUS, 2 hrs https://gumroad.com/l/JdjBq# Drawing Spaceships: ANTISTES, 1 hr https://gum.co/WKiwS The tutorials are recorded in 1080P live with audio, and cover the entire process when creating concept art for the game and movie industry.
Gumroad - Vlad Gheneli - Figure Drawing - Form/Structure/Gesture. Form/Structure: This figure drawing bundle includes over 2 hours of content, heavily focused on form/structure. You get: - 2x 30 min commented demos - 2x 5min poses demo - 10min pose demo - assignment - 1h assignment demo + commentary Updated brushpack 2017 included. Gesture: This video will cover GESTURES, which is the first of the three fundamental things when talking about
Gumroad - Observational Drawing & Painting - Ryan Lang. This is a very basic series. I can't stress that enough. The focus of these videos is my approach to doing studies for color, value, and drawing accuracy ONLY. I will cover how I approach doing a color study WITHOUT using the color picker. Topics I cover in these 3 demos: -Looking for landmarks in the reference to get more accurate proportions and a better drawing to start with. -The
Gumroad - How to Draw Interiors - 'The Easy Way'. What you get: - 1 Hour 10 Minute Video Lecture - Final Line-Drawing .jpg In this tutorial, I show you what I found to be one of the EASIEST methods to approaching interior line drawing. I take you behind the scenes on this simple approach to finding interesting camera angles,compositions, theme-ing ,& set dressing.This is a drawing method I use very often in production.
Gumroad - Virtual Plein Air painting process. This video will take you through the entire process from start to finish of painting a Virtual Plein Air. I will talk about my thought process and what you need to think about when painting in general, also showing you the tools and techniques I'm using in photoshop. What you'll get: 107 minutes HD video (real-time) with audio commentary (english) .Psd file of the final image Photoshop CC brushes
VFX Grace – Advanced Tsunami Simulation. This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists. Starting off with the animation of the tsunami mesh, I'll walk you through the simulations of splashes, mist, building destruction, the dynamics of smaller elements, all the
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