![Iterative Level Design in Unity (ENG/RUS)](/uploads/posts/2018-12/1544861752_pluralsight-iterative-level-design-in-unity.jpg)
In this course, Iterative Level Design in Unity, you will step through the creative process of level design from Design Document to gray-boxed level. | Updated: Added Russian translation
![Game Design Fundamentals (ENG/RUS)](/uploads/posts/2019-01/thumbs/1547126291_1547126348.jpg)
Learn the basics of Game Design and the ideologies behind Swords and Shovels. | Updated: Added Russian translation
![Udemy – Design Patterns for Game Programming](/uploads/posts/2019-07/1563889375_design-patterns-for-game-programming.jpg)
In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games programs to the next level.
![Fundamentals of Professional Level Design (ENG/RUS)](/uploads/posts/2018-09/1537201548_pluralsight-fundamentals-of-professional-level-design.jpg)
In this course, Fundamentals of Professional Level Design, you'll learn all about the theory and practices professional level designers use to create compelling spaces and gameplay experiences. | Updated: Added Russian translation
![Udemy – A Beginner's Guide To Machine Learning with Unity (Updated: June 2019)](/uploads/posts/2019-07/1563817757_udemy-a-beginners-guide-to-machine-learning-with-unity.jpg)
Advanced games AI with genetic algorithms, neural networks & Q-learning in C# and Tensorflow for Unity
![Unity UI Fundamentals (ENG/RUS)](/uploads/posts/2017-09/1506585026_pluralsight-unity-ui-fundamentals.jpg)
In this course, Unity UI Fundamentals, you’ll learn how to create a menu system in Unity. First, you’ll configure basic UI components. | Updated: Added Russian translation
![Designing Games – A Guide to Engineering Experiences](/uploads/posts/2019-07/1563794104_41r2kpea5vl__sx331_bo1204203200_.jpg)
Designing Games – A Guide to Engineering Experiences | Tynan Sylvester | 2013 | ISBN: 1449337937 | English | 416 pages | ePUB | 5 MB
![Udemy – How to Make Games Without Programming using Godot](/uploads/posts/2019-07/1563603466_udemy-how-to-make-games-without-programming-using-godot.jpg)
In this class, you will learn how to make 2D games and art experiences without programming, using the free Godot game engine with its drag and drop Visual Scripting features.
![Game Mechanic Design Fundamentals (ENG-RUS)](/uploads/posts/2018-07/1531396956_pluralsight-game-mechanic-design-fundamentals.jpg)
Learn the basics of Game Mechanic Design and the ideologies and iteration that went into planning the game systems of Swords and Shovels | Updated: Added Russian translation
![Unreal Engine 4 Materials Fundamentals (ENG/RUS)](/uploads/posts/2019-07/1563354099_pluralsight-unreal-engine-4-materials-fundamentals.jpg)
Pluralsight – Unreal Engine 4 Materials Fundamentals (ENG/RUS) | Understanding how to build materials is a fundamental skill. In this course, Unreal Engine 4 Materials Fundamentals, you’ll learn the material fundamentals for Unreal Engine 4, how to build many materials, provide a huge number of resources and jumping off points to rapidly get you building amazing materials. | Updated: Added Russian translation
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