In this course we will create a short Point & Click Adventure game (Monkey Island, Full Throttle) from scratch in Unity. You will learn about object oriented programming and have an overall better understanding of C#.
In this class you'll learn how to create a variety of custom shaders and materials in Unity using a node based plugin called Amplify Shader Editor.
In this introductory game design course, I will be teaching you how to use the Landscape Tools in Unreal Engine 4 to create Open World Environments.
In this Unity Video Course i will teach you how to create Whack A Mole 3D Game using the Unity Game Engine. You can later on upload to final Game to a website, build an app from it or even put on Steam if they let you.
In this course we will create a 2D game called "Whack a Zombie" from start to finish. During the course of this project we will learn how to set up the project and code all the game mechanics and interactions in Visual Studios using C# and we will finish the project with adding some additional polish to it also. By the end of the project you will have a thorough understanding of the fundamentals of developing games using the Unity game engine.
Game Development Essentials II with Unity LiveLessonsis aimed at teaching visual learners how to use this powerful engine to make their own games. In Volume II, Mike Geig builds on the success of his first LiveLessons to bring more intermediate level topics to the forefront so that developers can get the most out of this powerful game engine.
This course will teach you how to make a first-person shooter game in Unreal Engine 4, whether you're UE4 knowledgable or a complete beginner. We will go step by step through the game-making process to show how we can set up a character from scratch, create weapons and AI, and tie it all up with common gameplay mechanics.
Cocos2d-x Game Development Essentials (+code) | Frahaan Hussain, Arutosh Gurung, Gareth Jones | 2014 | ISBN: 1783987863 | English | 136 pages | PDF / CODE | 5 MB / 2,68 GB
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