Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we'll use to create our dungeons. We'll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we'll
Hi! I'm Brent, I also go by I_Am_Err00r, and thanks so much for taking a look at my first course, "Metroidvania Toolkit"; I run a solo game development company Error Free Games, am currently in development making a Metroidvania style action platformer, and wanted to share some of the knowledge I have acquired in making this popular style of genre with the rest of the game dev community. This course is for anyone who is interested in learning the
Learn to make awesome games without Coding!
Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal!
Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming
Learn to create games in the Godot game engine using a python-like programming language, GDscript. In this course, we will create a Hidden Objects game that is cross-platform for MacOS, Windows, Linux, Android, IOS or even embed into a browser.
In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 4, right though to creating game play systems are learning how to use many of the main features of blueprints.
Create your first Unity Games - FruitNinja clone, Hausmeister clone, Zombie shooter etc.
In this class you will learn everything you need to know to create your own video game camera. I’ll show you the whole process, beginning with modelling before moving onto rigging, animation and then setting the character up in the game engine. Other classes will only cover one of these important sections, but this class covers the whole workflow – EVERYTHING you need to know.
In the first part of this course I'll be showing you how to install the Unity game engine and create your very first project, as well as giving you a brief rundown of the UI & Engine.
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