Mathematics for Game Programming and Computer Graphics. English | 2022 | ISBN: 1801077339 | 445 pages | True PDF | 34.15 MB A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
Video Game Level Design – How to Create Video Games with Emotion, Interaction, and Engagement. English | ISBN: 1350015725 | 2021 | 192 pages | PDF | 108 MB Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill
"Play" is the new name for PlayStation Magazine, the world's best-selling game magazine, started in June 2021. According to Ian Dean (the editor); "PLAY is made by the same team as before, with the same values, passion and access to the industry - so you 'll feel right at home over the following pages." Play Magazine is published 13 times a year.
The History of Videogames – Second Edition 2022 | English | 148 pages | True PDF | 61.64 MB
Writing for Animation, Comics, and Games, 2nd Edition | English | 2022 | ISBN: 0815379382 , 978-0786860708 | 576 pages | True EPUB | 10.49 MB
Making Games – Issue 11-12-2021 | English | 68 pages | PDF | 34 MB
This course is made in Unity 2020 using Unity's newest tools and packages. I promise you that this is one of a kind course with short, informative easy-to-follow lessons. No time-wasting, that's why I call it Time Saver.
Creating Games with Unreal Engine, Substance Painter, & Maya – Models, Textures, Animation, & Blueprint | English | 2021 | ISBN-13: 978-0367512637 | 826 Pages | True PDF | 166.17 MB
Game Production – Prototyping and Producing Your Board Game | English | 2021 | ISBN-13: 978-0367626907 | 198 Pages | True PDF | 69.56 MB
Learn to create game hacks (PUBG, Free Fire, and others) programmatically, and by using reverse engineering programs
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