MP4 1280x720 | 1h 24m | ENG | Project Files | 764 MB
This tutorial series focuses on showing the workflows and techniques of top talent ZBrush artists. In this volume we will join Mickael Lelièvre, who has a massive portfolio of high quality creature sculpts.
After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!
MP4 1280x720 | 0h 12m | ENG | Project Files | 118.2 MB
You’ll see the entire process, from start to finish. The goal is to teach you a methodical and well-tested approach to making realistic faces time and time again. See Through the Magic
Welcome to Character Creation For Games: Sculpting in Zbrush. The course to learn digital sculpting and basic anatomy. The course walks you through Zbrush program from the very beginning, how to navigate in the software, knowing the brushes, how masking can be used, working with dynamesh, creating muscle definition, adding armor, shoes, and cloth to the character, adjusting lights and materials, and finally how to pose and render your character
What you’ll learn:Sculpt Organic Models and Creatures, Understand the uses for Dynamesh, Project high level details onto different subtools, Understand how masking is used, Be able to use TPose comfortably, Reflow Topology using ZRemesher...
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes will be formed and explored, leveraging the flexibility and experimental power of the software.
This tutorial series focuses on showing the workflows and techniques of top talent ZBrush artists. In this volume we will join Maarten Verhoeven, who has a massive portfolio of high quality Character/Monster sculpts.
In this course Nalini kanta Jena will show you how to sculpt high realistic Dinasaur Model for Game and Films.
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