Welcome to my Zbrush tutorial on Sculpting Stylised heads in Zbrush. in This tutorial, I will demonstrate in front of you how I take a concept by Luigi and turn it into a Zbrush sculpt.
Learn 3D Sculpting from A-Z with the popular 3D program "Blender" | Want to learn 3D Sculpting but don't know where to start? No problem! In this course we go from A-Z, from the basics to the more advanced of Sculpting. This course is project based so we will be using the skills we learn along the way to create some awesome Sculpts.
Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina. With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures — from sketch to final render.
In this course, you will learn the complete process of creating a professional full body character that is ready for movies or for game cinematics.
This ZBrush for beginners course will teach you everything you need to know about how to make a 3D dragon from scratch. It will take you through the basic tools and techniques needed to bring your ideas to life.
Note : In this course you will learn to model high quality 3d character model using Zbrush, Marvelous Designer. We will also use Photoshop for the final render pass composition and a small but great software called PureRef for reference image browsing.
In this series we go over how to create a mechanical skull, from reference images to high res to game res to baking and rendering! 113 videos, nearly 11 hours of content!
Pablo Carpio will create cinematic concept art using 2D and 3D tools. In this episode, he’ll create artwork based on a sci-fi prompt assigned to him by the Randomizer — an expedition to an unusual planet where human fears manifest and giant glass golems with several heads and two pairs of hands dwell.
This update focuses on fixes and tweaks to improve the overall ZBrush 2021.5 experience.
In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I’m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.
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