Non-destructive by nature. Destructive by choice. The ultimate hard surface suite. Only for Blender!Features to expect in hardOps / boxCutter
Hey there! In this class, you will learn all about 3D modeling signet rings, be it for printing, rendering, or just for fun! We use the open source tool Blender, which possesses a quality unheard of: it is both free and extremely well made.
The Genshin Impact Character Shader is a Blender node group for EEVEE heavily inspired by the character shader used in the video game Genshin Impact. Easily give your models a beautiful anime appearance with fully customizeable artificial subsurface scattering, subsurface color, shadow color, and rim lights. Add metallic reflection and specular matcaps as well with full support for texture maps.
Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios
Procedural Texturing is a great texturing method, it comes with great benefits like unlimited texture resolution and easy mapping on any 3D surface. Offers complete control of textures by using a mathematical and logical approach through nodes. This approach may seem complicated to most of the artists. This course offers you easy, practical methods and everything needed to get started with blender procedural shading techniques.
Have you ever wanted to make a beer and failed to represent the foam? Many artists have tried to represent the phenomenon of the foam, but because of its complex properties, never seems real enough. To fix those little details of showing unrealistic foam, you have REAL FOAM.
This course introduces Blender’s sculpting tool set and features. Rico walks through his workflow as he takes you through the process to sculpt a typical rock formation. He also covers how to create your own alphas and brushes, enabling you to work as quickly and efficiently as possible.
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