Gumroad - Knight Girl process videos. Knight Girl modeling process videos: - Non-timelapse - No commentary (muted) - You can see my workflow and mistakes from this process videos.
Blender Market – Simplebake – Simple Pbr And Other Baking In Blender v2.6.2. Blender provides a very powerful way to create complex PBR materials by using nodes. However, what should be a simple process of baking and exporting these materials for use with other software or systems (Substance Painter, Second Life, Sketchfab, Unity etc.) is surprisingly difficult. SimpleBake aims to address this problem. SimpleBake is an addon / tool that provides
Gumroad - Create an MMORPG character style in Blender - Real-time process. Real-time process video without commentary Blender 2.8 + https://flycatfly.gumroad.com/l/QsqLnB
ArtStation - JinX modeling - Blender 3.0 - Full process video and 3D model. Full process video App: Blender 3.0 Status: no commentary https://www.artstation.com/marketplace/p/qb5ge/jinx-modeling-blender-3-0-full-process-video-and-3d-model
Gumroad - Anime School Girl - Blender 3.0 Full Process videos & 3D model. Blender 3.0 Full Process videos & 3D model without commentary
Gumroad - Blender - Cute Girl modeling - Full process. Blender 2.9+ - Cute Girl modeling full process without commentary
Blender Market – Voxel Heat Diffuse Skinning v3.4.2. Traditional heat map diffuse skinning algorithm can only deal with watertight meshes, but artists create character components in their own way, then group them together to a character, usually the character is not seamless, this often cause traditional heat map diffuse skinning algorithm to fail. Voxel heat diffuse skinning algorithm can overcome the shortcoming, it converts the non-seamless
Blender - Uefy v2.5.0. Uefy 2 (Pro Edition) is an addon for Blender that provides tools to make Rigify rigs suitable for use in game engines like Unreal Engine 5. http://www.rakiz.com/uefy/
Skillshare - Blender 3D for Beginners: Learn to Model a Cute Gnome With Real Hair. I’ve worked for over a decade as a professional artist in multiple different industries. My jobs have included creating user interface art for a major video game development company, a green screen footage editor and 3d background artist for a video production company, and working as the lead 3d Artist and later Studio Director for an award winning Architectural
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