Make Environment Props for AAA quality games and learn how to do it from the Ubisoft artist.
Blender For Dummies 4th Edition | English | 2020 | ISBN-13: 978-1119616962 | 643 Pages | True PDF | 74.12 MB
Demystify complex shader networks as you build layered materials inside Blender. Learn how to capture details with cavity, edge, and other mesh properties with these procedural techniques.
Gumroad – Archipack v2.3.1 for Blender | Blender-Archipack 2.x add-on for blender 2.8+ / 2.9+ boost archviz artists productivity by magnitudes.
Hey everyone, I'm very excited to announce that Jama Jurabaev and I have teamed up to create a series of addons for Blender! Our first release is QuickDeform, and it is designed to simplify the process of working with commonly used modifiers.
I`m so happy to share with you a Blender add-on that Aleksandr Kilimnik and I have been working on for over a year. We poured our souls into it and hopefully it will make 3D modelling fun again! With QuickShape you will be able to draw shapes instantly in 3D.
The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing - you name it.
2 hours realtime commented video : Quick 3Dcoat demo, Creating the scene in Blender with the water shader and the cloud shader, difference between Eevee/Cycles for me.
See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high quality environment concept design.
Do you want to learn how to create stunning photorealistic 3D architectural renders in Blender? Do you want to be able to digitally recreate your own house in Blender? By the end of this course you will have made a beautiful 3D modern house. The first section of this course will be focused on modeling our modern house. Over the next couple sections we will be adding materials, textures, modelings and lighting to our scene. I will then show you
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