Exploring Animation Principles in 3ds Max 2011 Includes next video tutorials: Exploring Animation Principles in 3ds Max 2011 Exaggeration Exploring Animation Principles in 3ds Max 2011 Secondary Action Exploring Animation Principles in 3ds Max 2011 Staging Exploring Animation Principles Solid Drawing Making Game Environments with 3ds Max
MP4 1280x720 | 5h 05m | ENG | 583 MB
MP4 1280x720 | 5h 59m | ENG | Project Files | 1.11 GB
Udemy – Character Animation Workflow for Games and Feature Film
Creating Procedural Animation for an Insect in Maya In this Maya tutorial, we’ll explore a method of creating MEL scripts that automatically generate motion of a walking ant. We’ll look at driving our ant’s stepping legs, head, antennae and secondary body motion with scripts that respond to the changing position of the ant. In addition, we’ll set up our rig so that the position of the ant can either be manually controlled by an animator, or
Introduction to Light Shading in Harmony Premium – download video сourse In this Toon Boom Harmony tutorial, we?ll learn about the Light Shading effect. Using a simple example, we?ll begin this course by learning which nodes are essential for setting up a Light Shading effect, what they each represent, and how they connect together. Following this we?ll learn how to use a normal map to define the volume of artwork. From here, we?ll spend a few
Animating an Acrobatic Fight Scene in Maya Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We’ll use the main actions of the fighters for the animation and technical names. We’ll begin developing the animation by blocking the first character’s poses and defining his timing and contact points. Then, we’ll work on the breakdowns and continue to refine the shot into smooth curves.
MP4 1280x720 | Total time: 6h 30m | ENG | Project Files Included | 2.6 GB
Introduction to Camera Animation in 3ds Max This course will provide you with a foundation for camera animation in Max. We’ll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We’ll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the
Creating Run Cycles in 3ds Max In this set of 3ds Max tutorials we will learn how to use 3ds Max’s amazing animation tools to create a convincing run cycle. We’ll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We’ll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this step is finished, we’ll begin polishing the animation, which includes refining arcs,
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