3D animation. Reinvented. Disruptive & Intuitive. Akeytsu disrupts the status-quo with its simplicity, velocity and ergonomics. With its focus on the artist’s needs, Akeytsu does away with the dated and complex technical constraints of the traditional 3D animation toolset. Designed by animators, it offers a brand new approach to skinning, rigging and animation. Built from meticulous feedback and testing, the UI design and intuitive and
Cavalry v1.2 Win x64 | Created by animators, for animators — Cavalry makes 2d animation smarter, easier and faster to produce. Design in real-time for advertising, mobile, data visualisation, web, broadcast, ui, generative art, experiential, games and more.
In this Skillshare class you will learn the fundamental principles of creating a loopable animation inside of Blender 3D.
In Advanced Body Mechanics, build on your learning from previous courses to animate increasingly physical shots with your characters. Pick a character and create your own sequence, using cuts to help tell your story. Whether you want to send your character barreling through a wall or jumping out of a plane, Advanced Body Mechanics will teach you the necessary skills to animate physicality and body mechanics believably.
In Body Mechanics, dive deep into the physicality of animating full-body walks on both human and animal characters with our Stella and Sloan rigs. Begin by honing your observational skills and understanding of human and animal anatomy. Once you understand the source of realistic motion, you are ready to learn how timing and spacing choices can take your animation from realistic to stylized. Finally, finish class with workflow tips on how to add
This Blender class is intermediate level, and though an absolute beginner could probably follow along, I would highly recommend learning the basics first. The primary lesson to learn from this class, is quickly making assets from simple and available resources, like photos.
This is my video process on animating combat in games. It’s 13 hours of lectures and demos showing you how I go from first pass to final in progression.
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