This is the quickest way to get started with sculpting in ZBrush. We cover all the necessary fundamentals for you to get up to speed with the program. The course has been tested in classrooms in universities around Europe – before finally being put together as one elaborate training course available to all.
R3DS ZWrap v1.0.4 for ZBrush Win | ZWrap is geometry morphing ZBrush plugin for quick and easy transferring scanned, sculpted data from highpoly dirty geometry to new clean base mesh topology for characters.
MP4 1280x720 | Total time: 1h 12m | ENG | Project Files Included | 1.3 GB
MP4 1280x720 | Total time: 0h 47m | ENG | Project Files Included | 274 MB
MP4 1280x720 | Total time: 2h 49m | ENG | Project Files Included | 2.42 GB
MP4 1280x720 | Total time: 1h 20m | ENG | Project Files Included | 1.51 GB
I use Zbrush and Photoshop to create this character. Its recorded in realtime with commentary and it covers a variety of techniques that you can apply to your own projects.
MP4 1920x1080 | 35h 19m | ENG | 4.41 GB
So here is a little (actually pretty big) tutorial on how to create textures with ZBrush and Substance Designer. Even if you don't want to use Substance Designer, the same workflow can be used to create the albedo/color texture in Photoshop and other maps in Quixel or some other software. Also, 3DS Max is not required, you can follow along with any 3D software.
Welcome to the 3D Art School, in this first pack: “3D CHARACTER ART – Basic to Intermediate” you’ll learn how create characters but to a professional level, maybe for video games, animation or collectibles. Everyone asks me if I teach how to make characters for games or for animation, but they don’t know that the the technical part is the second big step.
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