MP4 1280x720 | Total time: 5h 01m | ENG | Project Files Included | 1.75 GB
In this collaboration with Levelup.Digital, world renowned Zhelong Xu demonstrates his process for creating an intricately designed Chinese dragon from start to finish. Learn his expert sculpting and texturing workflow in this fully narrated, step-by-step tutorial, in Chinese with English subtitles.
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software.
Want to learn how to capture the magic of an appealing 2D design or concept, and transfer it into your 3D work? We'll show you how in our class taught by animation professional, Dylan Ekren.
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish. Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course.
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters.
Here we’ll be teaching how to use MODO, Cinema 4D, Zbrush and Octane render to create an Octopus model and its surroundings.
We’ll go through modeling all of the assets, composing, lighting, rendering the scene and finally applying some post production in Photoshop.
The Gnomon Workshop – Building a Stylized Environment with Martin Teichmann – Included Volume 1 - 3
Zombie Skin Vector Displacement Brushes. You will get 17 brushes, which can simplify your zombie or corrupted skin creation process.
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