We will design and model from scratch 3D Sci-Fi concepts of cannons, mines, grenades, turrets and more. Whenever a new topic needs to be parsed, we'll start with theory and references, and then we'll open up a scene and model from scratch. At each stage, the teacher will explain why this is done.
ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other
A video tutorial about sculpting clothes in ZBrush. As the name of the tutorial, the trailer, the description, and the names of all the chapters shown in the information about this product show – there is no Marvelous Designer stage. This tutorial is about the treatment of the fabrics in ZBrush after the garments were created in MD.
Duration 5.5h Project Files Included MP4
The ZBrush online course is a distance intensive course for 2D artists and 3D modelers who need to expand the toolkit for faster, better and more convenient work. Students are not limited to learning tools - they work on real problems from the very first lessons. The knowledge and skills that you will gain in the classroom are used in creating characters, environment elements, equipment and other models for CG spheres, where high detail and
Real-time Hair PluginV1 - For ZBrush ( 2019 , 2020, 2021) On windows
In a 5 part video series lasting in total more than 2,5 hours I'm diving into high detail Photogrammetry and taking you through each step of the way that led me to this point.
The ultimate melee bundle edition! You will get both the SWORD and the MACE Tutorial with a bit of a saving on top.
We will begin by sculpting our character in Zbrush. I will show you the important things you need to watch out for when sculpting a male character, and how to get a perfect proportion so the character will look great with clothing. We will create our cloth in Marvelous Designer and then add extra details in Zbrush to really bring out the quality.
Pablo Munoz Gomez covers the full pipeline to produce a creature prototype and get it ready for animation. The course breaks down various features in Character Creator 3 to tweak a human base mesh and set it up in ZBrush for sculpting. Munoz Gomez also discusses the texturing process in Substance Painter as well as other workflows to get the creature ready for posing and animation using Character Creator 3 and iClone.
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