Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina. With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures — from sketch to final render.
Tree Maker is the best way to make trees in Zbrush, and save time in your projects, no matter if you are a beginner or an expert.
Is this course right for me : If you are a complete beginner looking for a course which teaches you how to create a real time game character and covers everything form Sculpting, retopology and texturing of a game character, specifically stylized kind of character then yes, this course is for you. Basically you want to learn to create a complete real time character from start to finish.
This ZBrush for beginners course will teach you everything you need to know about how to make a 3D dragon from scratch. It will take you through the basic tools and techniques needed to bring your ideas to life.
Note : In this course you will learn to model high quality 3d character model using Zbrush, Marvelous Designer. We will also use Photoshop for the final render pass composition and a small but great software called PureRef for reference image browsing.
ArtStation Marketplace – 40 Brushes_Leather & Fabric Compression Folds
Ioannis is currently working at Zenimax Online Studios as an environment and character artist, and is involved in the development of the new next gen MMO The Elder Scrolls Online. He also worked for Blizzard Entertainment on Diablo 3, Starcraft 2 and World of Warcraft. Working on these games, he gained vast experience in both game modeling and high-res cinematics.
Welcome to my Yoshimitsu and 3D printing class, this is an edited version of the workshop I gave about the theme, during the 6 hour workshop we discussed the process of creation for the Yoshimitsu character and I shared as much as I could about my knowledge of 3D printing, mistakes I made and what I learned from my experiments so far.
In this series we go over how to create a mechanical skull, from reference images to high res to game res to baking and rendering! 113 videos, nearly 11 hours of content!
Pablo Carpio will create cinematic concept art using 2D and 3D tools. In this episode, he’ll create artwork based on a sci-fi prompt assigned to him by the Randomizer — an expedition to an unusual planet where human fears manifest and giant glass golems with several heads and two pairs of hands dwell.
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