28 ZBrush VDM eye brushes (with 2 variations for each : with eyeball and without) + 15 insert mesh eyeballs complete kit.
40 Zbrush VDM ears brushes. High detail ears of all sorts to concept with, augment existing sculpts or kickstart a new creature.
ArtStation Marketplace – BOOBS VDM 4 brushes pack
Over the past year I've created a number of different styled nipple VDMs for use in my projects. Each one has been hand-crafted and tweaked to properly deform on the rounded surfaces of the breast forms. Once drawn onto the surface you can easily further edit them if desired. Works well with RGB poly turned on as well!
This course is about creating a female bust to render in real-time in Marmoset Toolbag, starting from scratch in Zbrush until having an attractive low-poly model to render. I'll share with you the tips that I follow when creating a character. It also includes the topics of sculpting, projection, UV mapping, texture, hair cards, and rendering. In this course, you will see the complete pipeline of how to make a female face going through important
Creating original creature designs using characteristics from real-world animals adds a dash of realism and familiarity to your concepts. This workshop by Kurtis Dawe, Character Artist and Modeler at Scanline VFX in Vancouver, shows a complete workflow for creating a unique Viper Dragon concept in 3D, from reference gathering through to the final Photoshop composite.
Learn how to create amazing 3d sculptures, using the industry's top digital software- Zbrush!
In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we'll cover each and every aspect of the
Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for film, animation, and game cinematics.
Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter
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