Production Modeling for Games and 3D Printing in ZBrush and 3ds Max – download video сourse In this course, we’ll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we’ll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you’ll have a guideline that’ll easily fit into your production pipeline. MP4 1280x720 | 3h 24m | ENG |
AVI 1920x1080 | 19h 11m | ENG | Project Files | 23.8 GB
MP4 1920x1080 | 1h 09m | ENG | 2.98 GB
Introduction to ZBrush 4R7 In this ZBrush tutorial we’ll take an introductory look at this powerful sculpting, painting, and illustration application. We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing
MP4 1280x718 | 7h 13m | ENG | Project Files | 2.13 GB
In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques.
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