Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal What you'll learn Create a full body character suitable for games Understand the reasons behind retopologizing Design creatures in a logical and creative manner Create skin and eye textures Understand how to make clean production-ready topology Texture and light for presentation Requirements Basic knowledge of ZBrush, Maya,
Master the Art of Creating Realistic Prop Asset for Movies / Visual Effects using Maya, Zbrush, & Substance Painter What you'll learn Learn how to create a realistic asset in film quality standard Understand how to optimize the model to meet industry standards for rendering Create LODs(Level of Distance) Learn the process of every artist who have worked in the movie industry Requirements Intermediate level knowledge of Maya, Zbrush, and
Throughout the years, ZBrush has Become a true sandbox of freeform 3D Creativity. This Intermediate level Course covers the best hard surface features inside ZBrush (2022 and up). Made to mimic the Direct, "Sweet and Simple" Approach of ZBrush Classroom. It features a learn as you go approach, with each lesson building upon previous ones. So if your ready to learn more about ZBrush's Hard Surface Brushes, Tools and Features
Model female characters with clothing, accessories, guns and knives and even a dog in Zbrush from start to finish What you'll learn Sculpting the Female Head Sculpting the Female Body Sculpting the Dog Making Clothes, Belts and Boots Making a Rifle, Shotgun, Pistol and Knives Requirements I expect you to have some sort of Zbrush experience Description Student Reviews E Days says : Really well paced and everything is explained in detail as of
Gumroad - Stylized Game Model Tutorial - Axe. You get: _Fully Narrated instructional videos on how to create a Stylized Game Weapon. _Learn how to model, Uv, prepare model for sculpting, and texturing the model with a full workflow series of videos. _Instructor : 3DEX _Duration : 6 Hours _Level : Intermediate Covered Topics: _Making the Model using Autodesk Maya _UV Mapping the Model using Autodesk Maya _Preparing the model for Zbrush _Sculpting
Udemy – Stylized Superman Zbrush and Marmoset Toolbag 4 Course. Learn how to make a stylized character only in Zbrush and Marmoset Toolbag 4 What you'll learn Stylized Male Anatomy Accessories Stylized Hair Poly painting Posing Clothes and wrinkles Rendering in Zbrush and Marmoset Toolbag 4 Requirements You need to have a basic knowledge of Zbrush Description Hi, my name is Oleg and I want to share this course with you. We will make stylized
Udemy - Zbrush For Stylized Hard Surface Weapon Creation. Create a cool looking stylized weapon What you'll learn Create a cool looking stylized hard surface weapon Block out primary hard surface shape using ZBrush Block out secondary details using ZSphere Refine model using all sorts of hard surface modeling techniques Requirements Basic understanding of ZBrush Description Hello and welcome to this ZBrush for stylized hard surface weapon
ArtStation - ZRetopoIt 4.0 - Auto retopology plugin for ZBrush. Contains all previous versions from 3.5 Installation: 1) Remove previous ZRetopoIt plugin installation from this directory: a) Go to directory: C:\Program Files\Pixologic\ZBrush 2021\ZStartup\ZPlugs64 b) Delete file: ZRetopoIt-3-8-2021.zsc 2) Install ZRetopoIt 3.9 for ZBrush 2021.7.1 and higher Copy file ZRetopoIt-3-9-2021.zsc to directory: C:\Program Files\Pixologic\ZBrush
ArtStation - SpiderZ - ZBrush Plugin (Win x64). Spider-z is a Plugin for creating cobwebs and orb-weaver meshes on top of existing geometry within ZBrush. Features: Precompute Distance Field. Creates a distance field based on the selected SubTool. Cobweb from Distance Field. Creates cobweb threads based on the stored Distance Field. Cobweb on Mesh. Creates cobweb threads on the selected subtool. Doesn't require Distance Field. Cobweb on cobweb.
CGCircuit - Realistic 3D Character with Zbrush. In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by
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