Author Alex
2023-01-24
0
Peregrine Labs Yeti 4.2.3 Maya 2022-2023 Win
Peregrine Labs Yeti 4.2.3 Maya 2022-2023 Win Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 Changes & Bug Fixes improvements to feather texture projection mapping. resolved a bug that was causing Yeti to crash when exporting/rendering with multiple samples. the Redshift extension will now pass the Yeti nodes world transformation to the rendering engine. made sure that the correct
Author Alex
2022-12-29
0
Peregrine Labs Yeti 4.2.2 Maya 2022-2023 Win x64
Peregrine Labs Yeti 4.2.2 Maya 2022-2023 Win x64 Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 Changes & Bug Fixes switched Random number generator in Scatter node to one with much better properties to avoid patterns appearing at larger densities and scales. updated Clumping to avoid artifacts introduced in volume preservation. added per Clump randomness. added Attach Input Curves
Author Alex
2022-12-14
0
Peregrine Labs Yeti 4.2.1 Maya 2022-2023 Win
Peregrine Labs Yeti 4.2.1 Maya 2022-2023 Win Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 Changes & Bug Fixes updated to Arnold 7.1.4.0 and MtoA 5.2.2.0. Clumping node now retains the input shape of fibers in a similar manner to the pre-4.0 release. A new Retain Shape parameter (on by default) can be used to toggle this change in the event it breaks the look of any assets in
Author Alex
2022-10-22
0
Peregrine Labs Yeti v4.1.8 for Maya 2020-2023 Win x64
Peregrine Labs Yeti v4.1.8 for Maya 2020-2023 Win x64 Released: 19/10/22 Dependencies: MtoA 5.2.0.0, Arnold 7.1.3.0, V-Ray 5.20, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 Changes & Bug Fixes fixed a bug with Random scraggle that caused jittering when fibre counts were varying. updated the Convert node to allow more control over the resulting Strands when converting from Fibres allowing the output to be used with both the Groom and
Author Alex
2022-07-30
0
The Gnomon Workshop – Grooming in Yeti
Title: The Gnomon Workshop - Grooming in Yeti - Hair Solutions for an Animation Pipeline with Victor J Garza DESCRIPTION: This animation workshop by Victor Javier Garza, Hair & Cloth Lead in the film and TV industry, introduces how Yeti can be used to create convincing hair for use in a professional animation pipeline. Over 21 chapters, Victor reveals how Yeti’s tools go far beyond simply grooming hair while providing all the steps needed to
Author Alex
2022-07-11
0
Peregrine Labs Yeti v4.1.4 for Maya 2020-2023 Win x64
Peregrine Labs Yeti v4.1.4 for Maya 2020-2023 Win x64. Dependencies: MtoA 5.1.1.0, Arnold 7.1.1.0, V-Ray 5.10, Renderman 24.0, Redshift 3.0.65, Clarisse 5.0 SP8 Changes & Bug Fixes added initial Maya 2023 build. updated to MtoA 5.1.1 and Arnold 7.1.1. updated to Clarisse 5 SP8. made sure Alembic file is properly closed on file write when filePerFrame is used.
Author Alex
2021-12-19
0
Peregrine Labs Yeti v4.1.0 for Maya 2020 / 2022 Win
Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
Author Alex
2021-10-2
0
Peregrine Labs Yeti v4.0.4 for Maya 2020/2022 Win x64
Peregrine Labs Yeti v4.0.4 for Maya 2020/2022 Win x64 | Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
Author Alex
2021-08-26
0
Peregrine Labs Yeti v4.0.3 for Maya 2020-2022 Win x64
Peregrine Labs Yeti v4.0.3 for Maya 2020-2022 Win x64 | Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
Author Alex
2021-08-7
0
Peregrine Labs – Yeti v4.0.2 for Maya 2020 Win
Peregrine Labs – Yeti v4.0.2 for Maya 2020 Win | Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
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