In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.
V-Ray Next v4.30.01 For Unreal Engine 4.21-22-23 Win x64 | As one of the world’s most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step.
Unreal Engine Marketplace – Asset Bundle 2 November 2019 | 10.5 GB
Everything you need to become a Professional Level Designer in the Game Industry
In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Unreal Engine Marketplace – Asset Bundle 1 November 2019 | 3.49 GB
Flowers and Plants Nature Pack includes more than 140 plant species. 760 HQ Static Meshes, of which: 648 flowers and plants; 28 vegetable spline elements; 84 environment models.
In this class I will teach you the very basics of Unreal Engine 4 to get started in making your own games. Our first game will be a maze game; where the player must navigate a maze and avoid traps. By the end of this class you will have a grasp on the basics of games development in Unreal Engine 4.
V-Ray Next v4.30.00 ADV for Unreal 4.21-22-23 Win x64 | As one of the world’s most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step.
In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
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