In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
Practice creating your own custom character and sharing it to the group.
This course is a unique training complex for creating 3D game graphics. For 11 lessons, we will study a huge range of technologies, from modeling a game location to game standards, to setting up the whole scene inside the Unreal Engine 4 game engine.
A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating
A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the
Game Institute provides training in the field of video game design and development for learners of all experience levels. We teach the most important skills necessary for anyone interested in creating art or writing code for games. The company was founded by a team of artists, rogrammers, and teachers from the US and UK in 2001. We've trained thousands of designers and developers from all around the world since then, many of whom have gone on to
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4.
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture
Lighting inside of Unreal Engine is hard. Not only are there literally hundreds of options for controlling lighting, but there are multiple menus for controlling the lighting that you might not even know about. This can leave you feeling overwhelmed. What light to select, how to use it, and when to use it seems impossible to wrap your head around.
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