A comprehensive, must-have course for the creation of two studio-quality hard surface game assets.
For this course we will be using Maya, Zbrush, Substance painter and designer, a tiny little bit of photoshop, marmoset toolbag, Speedtree and unreal engine 4. Now, this tutorial is targeted towards intermediate artists, these are artists who are already familiar with the tools I just mentioned but just want to learn the workflows and techniques to creating a video game environment.
Code Your First Video Game in 100 minutes with Visual Scripting. Created in collaboration with Epic Games.
The instructor for this course is the senior lights artist Amit Ginni Patpatia. In this course, you will have a quick access to the work flow and techniques of creating lights in Unreal Engine 4.2. Starting from the basic theories, you will explore theories in lights and colors. After that, the instructor will explain electronic lights, point lights, static light and dynamic light based on the case Sci-fi Fortress.
In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4), the most advanced and professional real time tool available to arch viz artists (It's also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several
Hello everyone, in this class we will be learning how to create a beautiful photorealistic environment using Unreal Engine 4. To do this in a timely manner we will be leveraging the power of Megascans.
Gilles Villeneuve walks you through creating a project using Unreal Engine and teaches you how to build your first interactive experience. He works your way through the basics of the user interface and the essential features of the engine. By the end of this course, will be able to create and play your First Interactive Project on Unreal Engine.
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini's surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in
Learn to make a complete endless runner games like temple run/ subway surfer with options and a store page
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