Author Alex
Udemy – Sci-Fi 3D Game Environment Design Modeling & Texturing
Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity What you'll learn Create a 3D environment suitable for games Learn High Definition Rendering Pipeline in Unity Bake clean maps and create Trim Sheets Gain understanding on how to create realistic lighting to set the mood Create UV layouts correctly and efficiently Learn how to apply dirt and grime using Substance Requirements Basic knowledge of 3ds Max, Substance
Author Alex
Udemy – Futuristic Sci-Fi Game Environment In Blender
Model, Unwrap, Bake & Texture a Game 3D Environment using Blender, Substance Painter, Marmoset Tool Bag & Unreal Engine What you'll learn High Poly to Low Poly Modeling Proper way of unwrapping clean UVs Creating professional baked maps Normal map detailing & texturing Game design level building Art of effective lighting Post processing and effects Requirements Basic knowledge of Blender, Marmoset Toolbag, Substance Painter, and
Author Alex
Udemy – 3D Model And Texture A High Quality Game Prop Gun Rifle
Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag What you'll learn Students will gain a better understanding of how game assets are professionally made in AAA game companies Create clean low poly mesh that is suitable for games Effectively create organized and properly laid out UVs Bake maps and resolve any baking errors Create realistic texture and color details Polishing and rendering for
Author Alex
Udemy – Realistic Dagger Game Asset Creation In Blender
Learn Modeling & Texturing AAA prop using Blender, Marmoset Toolbag, Substance Painter, and Photoshop What you'll learn High poly to low poly industry workflow Optimize 3d models for games Bake clean texture maps Solve baking issues Create realistic details Create impressive image renders Requirements Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required Description Instructor InfoEmiel Sleegers always had love for
Author Alex
Udemy – Game Asset Creation Modeling & Texturing A Futuristic Crate
Model and Texture a Sci-Fi Game Prop using Zbrush, 3Ds max, Substance Painter, and Marmoset What you'll learn Acquire artistic theory in modeling and texturing game props Understand the industry pipeline of creating AAA quality game asset How to efficiently retopologize Prepare models for baking Create believable scratches, dirt, and discoloration Render high quality finished product for portfolio presentation Requirements Intermediate knowledge
Author Alex
Udemy – Sculpting A Caricature Character For 3D Printing In Zbrush
Learn how to sculpt a caricature and get it ready for 3D Printing in Zbrush What you'll learn Create caricature and likeness Prepare digital sculpt for 3D printing Requirements ZBrush software You should have a basic knowledge of Zbrush Description Instructor Info Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she
Author Alex
Udemy – Create helmet in Blender and Substance painter
Create a helmet in Blender 3D and Substance Painter, Learn 3D modelling, 3D texturing in Substance Painter What you'll learn Learn to create hard surface Models using Blender and Substance Learn to texture assets in Substance Painter Learn Poly Modelling in Blender Learn to create a prop from Start to Finish Learn to work with curves Requirements Blender(Free) Substance Painter(30 day trial or get the Student License version for Free) A computer
Author Alex
Udemy – Weapon Modeling & Texturing For Game For Absolute Beginners
Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter What you'll learn Modeling Weapons in Maya Sculpting Weapon Details in Zbrush Retopology High Poly Meshes in Maya UV Unwrapping in Maya Baking Normal, Occlusion, Curvature and some other maps in Substance Painter Texturing in Substance Painter Requirements No prior knowledge is required. Description Welcome and Instructor
Author Alex
Udemy – Complete Character Creation In Maya For Beginners
Be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render characters using Maya and Substance Painter. What you'll learn Cartoon Character Modeling in Maya Texturing in Substance Painter Basic Character Rigging Walk Cycle Animation Creating Cloth and Hair Using ncloth Rendering Animation Requirements There is no requirements. This course is for complete beginners. Description Students Reviews : Zoltan Palinkas gave 5 Star and
Author Alex
Udemy – Learn The Art Of Zbrush
Learn to sculpt environment props, objects and creatures in ZBrush. What you'll learn Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures. Requirements Have a PC or Mac capable of running ZBrush and a graphics tablet. Description Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like
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