
Solid Works is a computer-aided design(CAD) and computer-aided engineering software that runs on windows platform. I will provide you with example files to practice what you have learned in the class and it to create real-world designs.

In this fast selling Udemy course you will learn GD SCRIPT for GAME CREATING. In course lessons you will understand how to make simple game mainly using GD script for creating. In only few minutes you will download free game engine GODOT and start creating new project, scene and script. After that you will see your first game use character and movement like real games. And this is just a beginning of your journey.

This course helps students finish 2 games using the free version of GameMaker Studio 2!

Do you want to create a basic logo for your home/small business or do you just need some simple branding? Don't want to spend money or time learning complex expense software? Looking for the simple answers to just get a basic logo? Discover how to create basic logos with Canva, Ucraft, Vectr, Design Evo, & Free logo design.

In this course, together we'll learn how to achieve the look of high poly game assets using Substance Painter while we'll build low poly game assets in Blender 2.8.

UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8.

Udemy – Sketchup and Photoshop for Landscaping | Create renderings to present your project through Sketchup modeling and Photoshop image editing

In this course you learn each and every tool one by one with using complete control options.Just follow the guideline in each exercises.This course will make you perfect in each tools and at the end you will be get ready to work on your projects.

You will learn how to create mountain ranges and volcanoes with maximum control over placement, shape and overall design of your terrain.

Intended for absolute beginners, this is a guerrilla-style approach to getting a VR app up and running quickly, with very little peripheral teaching of WHY were doing any of it. Sections 1 + 2 don't involve any actual coding, and get you started quickly. Coding takes place in the (in development…my students co-producing with me left for summer break! The nerve!) section 3 and beyond.
New Daz3D, Poser stuff
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