
Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture, Rig & Animate Video Game Characters

Learn to use Unity/AWS to upload and download player data and connect players around the world!!

Here is your design bundle, guiding you through the basics of AutoCAD, SketchUp, Photoshop, 3ds Max, and V-Ray for 3ds Max.

Learn modeling techniques as well as UV Mapping, Texturing, Lighting and Rendering in Maya then compositing in Photoshop

Learn how to make a stylized character with hard surface weapon and accessories only in Zbrush

Have you ever wondered, how to trace some simple objects and complex subjects with Adobe Illustrator? When you have to trace some real life objects such as fruits, vegetables, animals, equipment and other things in simple and efficient way very quickly, you can trace and recolor your traced image or vector using various tracing presets available in Adobe Illustrator. In this course, you will be learning how to use Tracing tool to trace and

AutoCAD Electrical has always been a great tool for engineers and designers to deliver professional work. It is the most popular software of choice for designing and developing professional electrical drawings, PLC diagrams, control and power circuits, and mechanical drawing in any industry.

Blender is a fantastic platform that enables you to make quality models that can be exported to any game engine, 3D printer, or other software. Blender is a free and open-source 3D modeling and animation software. Light and powerful, it caters to every step of the production process of 3D modeling and animation. The course is project-based, so you will applying your new skills immediately to real projects. You will get all the references and

Learn how to create THE IRON GIANT we will discuss modeling, unwrapping, Rigging, Texturing and Rendering with Blender

Why would you take this course? Well, unlike any other 3D course out there, in this course we will take a look at games such as Age of Empires, Sacred Underworld, etc. After analyzing their models, we will focus on creating our own (character creation is excluded) with the idea in mind that we want a particular type of game. In other words, we will be making 3D/2D structures for modern videogames.
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