
Understand the behaviour of external API's inUE4 and learn how to better your game/app user experience using Native Code

So you have probably heard about this program that everyone talks about when it comes to texturing. It is used for movies, for games and for both characters and environment. And you maybe want to see what is it all about? Then this course is probably right for you. My name is Niko, and i am a character artist for more than a decade now. In this course i will show you how to start working with Substance painter and make a nice good looking

In this Udemy class, students will learn the fundamentals of animation, what goes into the process of animating and how to make things come to life! With the 12 basic animation principles, including squash and stretch, timing and spacing, which will aid you in the class project “The Bouncing Ball” and few other simple yet crucial exercises. In addition you will get a simple run down on the animation program Toonboom Harmony. We will be focusing

Learn how to create 3D assets from a concept to your portfolio. In this course, you will learn how to analyze a concept, regardless of its quality. We'll create our model from scratch with full details of why something is done. You'll also learn how to add details by sculpting in order to advantage of the best of both worlds: The modeling tools in Blender and the sculpting power of ZBrush. After that, we'll prepare everything to go to Substance

Master Blender, Substance Painter, Marmoset Toolbag 4 and create a gameready revolver + attachments along the way

Learn the essentials of V-Ray from an Official V-Ray Mentor | V-Ray for 3ds Max

Create a Pocketwatch in Blender and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter

2D turn base multiplayer game with photon in unity

Learn how create 2D platformer from scratch in the Godot Engine, complete with particles, sound effects, UI, and more!

Start from zero knowledge, learn specific games-oriented Modeling technique, professional UV layout and Texturing.
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