Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag. What you'll learn Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards Rendering for presentation shots Requirements Basic knowledge of Zbrush No Marvelous Designer knowledge required Description Do you want to make
Step By Step Guide to Retopology your Zbrush character sculpt In Topogun and Maya What you'll learn You will be able to model low poly in game model using Topogun and Maya Clean up N sided face, Non manifold geometry and Non planer face Dacimating the model in Zbrush Guidelines to make your low poly model error free Topogun power full tools to create low poly Requirements Maya basic Zbrush basic Character sculpting Description ABOUT Welcome to
TopoGun 3 RC1 Build 2729 Win. - State of the art retopologizing tools, for production ready meshes - Optimize your digital concept sculpts topology, for further detailing - Retopologize scanned models to create animation ready meshes - Very high-resolution meshes supported link: http://www.topogun.com/
You will be able to model low poly in game model using Topogun and Maya
Pixelmachine TopoGun 3 Beta 26813 Win
FLV 1280x720 | 2h 53m | ENG | Project Files | 1.33 GB
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