Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine.
In this class, I am going to teach you my favourite workflow for texturing your 3D models using Substance Painter. Once you learn the basic methods for texturing your assets you can just let loose and let your creativity flow! A bit like when you get in the zone when you are sketching.
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
Sculpt, Retopologize, Unwrap & Texture a Female Character using Zbrush, Maya, Substance Painter, & Marvelous Designer
This course is all about showing you how to texture using materials edited in Substance Painter. Students in this course will have a basic understanding of 3D modelling and you will be looking to develop your skills by improving your texturing know-how.
This 2,5 hours fully narrated Texture Breakdown Series of 4 Videos will cover all the aspects of the workflow I use to texture assets in Substance Painter, using my latest personal project Wastelander as example. This tutorial requires a basic to intermediate level of understanding of Substance Painter although I tried to make it clear and easy to follow as much as possible.
Learning 3D in general can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you. We´ll be going through all the tools and concepts of modeling and texturing in very detailed videos. We will only be working with industry standard software. That way, you´ll be prepared for any professional challenges that may be presented to you.
Im only uploading the Tutorial Video file only. I found the project files are somewhat unneeded for this particular tutorial, as the video itself already explains a lot of the process. (also them sizes are quite big)
‘Blender 2.8: Creating your First 3D Game Model’ will provide you with a thorough workflow and all the tools to create the well featured in the course introduction.
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