In this course, students will create a game level from scratch using Render-Ready game engine CryEngine 5. The course will cover 3D modeling, object placement and layout basics, foliage systems, and lighting systems. The course will help students better understand level and environment workflows, as well as how level designers, game designers, and environment artists fit into the game pipeline.
Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine.
Rocks and cliffs are my favorite materials to make in Substance Designer. In this Rock Creation Techniques series, I’m going to demonstrate my most utilized techniques.
In Introduction to Substance for Environment Art, students will build their knowledge using the Substance suite. Students will work on the tools they needed to create excellent 3D artwork. Students will start by creating simple geometric patterns and become familiar with the UI of both Substance Painter and Substance Designer.
Allegorithmic Substance Painter 2019.3.2.3653 Win/Mac x64 | Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
In this exciting tutorial, you will learn the professional way of creating a game-ready submarine corridor from start to finish using Blender, the Substance suite and unreal engine 4.
In this class, I am going to teach you my favourite workflow for texturing your 3D models using Substance Painter. Once you learn the basic methods for texturing your assets you can just let loose and let your creativity flow! A bit like when you get in the zone when you are sketching.
Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
In this tutorial I will cover some of the techniques and methods I used to texture Mordred's Helm for the Artstation 'Legend of King Arthur' Challenge, as well as show a brief overview of the rest of the production of the prop.
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