Military Game Asset Creation in Blender & Marmoset | Learn how a professional prop artist works when creating props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, Cloth Simulation, Texture Baking, Texturing, Rendering – and much more!
Adobe Substance 3D Painter v7.2.3.1197 Win x64 | Substance 3D Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there. Paint life into your 3D assets.
Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter!
In this course, you will learn how to model a can from scratch, even if you are a beginner. I am going to use 2 pieces of software in this course 1 is the blender for modeling, sculpting, fur and render and substance painter for texture, We will start by blocking our model from a default cube then sculpting, and then will add details now we have very dense mesh to work with then we will do retopology to create a low poly mesh. Then we will do
Denim Designer is an extremely robust Substance that enables artists to create virtually any style of denim they can imagine. Using a workflow that replicates how denim is made and behaves in the real world, you can quickly create very high quality and unique jeans (or jackets) for your project's characters.
The aim of the course is to help you take the first step towards the profession of a 3D modeler. In 6 months you will learn how to create models for games and deal with the technical part of modeling: all these high-poly, low-poly, sweep and bake. The main value of the course is 160+ hours of practice. But more importantly, constant feedback. Result: 10+ drafts and 2 full-fledged models, which you will make according to all the strict rules of
This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.
Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter
This is a smartmaterial for Substance Painter, with the parameters needed to create nice tattoos by drawing them, or using existing texture. You will find in the files the .sbsm for substance, A readme with all information needed and a tutorial video (quick skin setup, all the functionnalities of the smartmaterial, and a quick render tutorial on marmoset viewer and all that will enjoying my terrible accent :D ) and some ressources that I used in
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