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Udemy - Substance Painter Texturing for Beginners. learn realistic, hand painted and organic texturing. What you’ll learn Realistic texturing Hand Painted texturing Organic texturing How to make custom material and Masks Export texture sets for any render engine Work with SD materials inside Substance 3D Painter Requirements This course is not covering the modeling part and you need to know how to create the 3d model for your projects. (course
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Skillshare - Texturing in Substance Painter. Welcome To my course, Texturing in Substance Painter. In this course, you'll learn how to use substance painter to quickly and easily to texture your model, more stylize and hand painted way. Some of the key takeways from watching this course include learning how to use substance painter interface utilize elements of your highpoly model to quickly add detail to your texture….. By the end of the
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Learn how a professional environment artist works when creating destroyed assets for games. You’ll learn techniques like correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more!
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In this course, you’ll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process – no timelapses. You will learn the techniques used in today’s AAA game production to make high-quality hero props for games, and create your very own Pokedex. With 17 hours of professional teaching, you’ll be equipped with
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Gumroad - Tutorial: Artistic animal CG sculpture by Maria Panfilova
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In this class, we will go over the entire process of creating this Moroccan Riad environment using Unreal Engine 5, Blender, Substance Painter We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.
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We will start with modelling the Pokedex in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
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This class is a quick guide on how to easily get started with the interface and how to navigate in Blender.
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Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.
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This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.
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