HairTG – Surface, Feather Edition is a procedural feather texture generator for Substance Designer. It generates PBR (Physical Based Rendering) textures for game engines/renderers as well as outputs which may be used in 2D works/illustration.
Contains Many Tutorials on creating Stylized Textures | Software used in Tutorials: Substance Designer
Contains Many Tutorials on creating Stylized Textures
DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!
Allegorithmic Substance Designer v10.2.2.4285 Win x64 | Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Having trouble with textures? Don’t worry! Learn the ins and outs of Substance Designer, make your own procedural shaders, and have an awesome portfolio piece by the end of the course.
In this tutorial I will be recreating some of my favorite graphic designs using Substance Designer. Graphic design has always been a great source of inspiration for me. As a texture artist, having the ability to break down patterns and understand how they are put together is tremendously helpful. In my daily practice session, I often challenge myself by picking a reference and recreating it, so in this tutorial you be joining me as I practice
Watch as long time Levelup.Digital collaborator Daniel Thiger creates a photorealistic Crown using Substance Designer. In this tutorial Daniel demonstrates his techniques for achieving intricate details and material definition for metallic ornaments.
Star Wars has always been is a huge source of inspiration for me. In this tutorial we will be recreating the iconic Tie Fighter using Substance Designer. We’ll walk through various techniques as we create each of the different components. The tutorial is broken down into 12 parts where we focus on one component at a time, building each one from scratch. We start by walking through the geometry we are going be using for this project, as well
3D Game Environment Cathedral Creation | Modeling, Unwrapping, Texturing, Game Setup using 3ds Max, Substance Painter, Substance Designer, & Unreal Engine
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