In this class, I will teach you how I design characters that tell a story within themselves, and show you, how to create a 2D animation with them.
If you ever try to create stunning visualization this Course is just for you. Vary is a standard this time and every Architecture Engineer should know how to use it to create amazing work.
Hey, what is going on motion designers so today we are going to be taking a look at how to create some dumbbells inside of Cinema 4D and Arnold renderer. We are going to start off by modeling some geometry creating some dumbbells and then get into some lighting and shading which we will be doing everything procedurally inside of Arnold and Cinema 4D.
This class will give you the necessary skills to create these fun, yet hyper-realistic micrograph looking images at your disposal. They work great for featured medical purposes, abstract purposes, and they are easily applicable to any project!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
In this new class I'll guide you through the process of creating amazing imaginery using Cinema 4D and Photoshop on Mac or PC. We will be working with objects and displacers on C4D to create a composition, then render the outcome as a static image to play around with it on Photoshop and add some details and final touches to it.
Dive in to Cinema 4D for an in-depth look at Gustavo’s process for creating the mesmerizing animated GIFs that have earned him a devoted following on Tumblr and Instagram over the last three years. From sketching your idea to exporting your final piece, you’ll learn how to create looping landscapes in Cinema 4D before adding finishing touches in After Effects and Photoshop. Gustavo shares personal tips and tricks to maintain a natural feel while
In this class we will be doing a visual experiment where we push the twist deformer to its limits in Cinema 4d. the generation of gradient materials, materials that glow & light themselves, modeling a two-layer spherical object, the smoothing of models that you wouldn't want too close to your eye, use of grid cloners, hyper-elementary rendering & photoshop techniques will also be discussed.
In this class you will learn how to use Cinema4D, Octane and the Adobe Suite to create a super fresh Space Age scene.
In this class we'll be going over to use glass, light, shadows, and deformer's in the context of new object creation. There's no better place to do this than in Cinema 4d!! we'll also bring our images into Photoshop & churn out a newly created image from zoomed-in elements of our glass object.
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