Author Alex
2018-11-26
0
Rohan Dalvi – Procedural Texturing and Baking in Houdini
The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
Author Alex
2016-06-1
0
Rohan Dalvi – Procedural Vehicle Modeling
MP4 1280x720 | 3h 53m | ENG | Project Files | 1.09 GB
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