Creating procedurally generated house with Blender & Python What you'll learn Use the scripting section in Blender to create a procedurally generated scene. Use Object Oriented Programming with python and use it as helping tool to design models Import external models in blender with python Use of linked lists and recursive operations Use NumPy and PyPlot to plot points in a cartesian plane Export the scene to use it in Godot Requirements
Learn how to use python programming skill to create AutoCAD drawings in few seconds. What you'll learn Learn Python Programming Basics Learn AutoCAD basics Learn to control AutoCAD using Python Learn how to automate real life AutoCAD tasks Learn to create GUI and Execution file for your code Requirements Access to a computer with an internet connection. Description AutoCAD is one of the most versatile designing software frequently used by
Creating procedurally generated scenes with blender, python and NumPy What you'll learn How to Use NumPy to create coordinates in a 3D space How to procedurally generate a terrain with random features How to create a forest by using the beta distribution How to use a parametric formula to generate town Import external models Export the scene to use it in Godot Requirements Blender 3.X Be familiar with Python or basic programing. You can follow
Udemy - Learn OpenGL with Python for Graphics and Games. Develop a superior knowledge of vertex shader hardware rendering of 3D graphics. What you'll learn Understand the fundamental concepts required to render a scene with OpenGL. Write vertex shader code to render points, wireframes, lit solid objects and textured meshes. Identify the steps in the OpenGL render pipeline and discuss purpose of each. Complete the development of a generalised 3D
Have you learned the fundamentals of Python and then asked yourself: what’s next? Then this course is for you.
This course, taught by Jeronimo Maggi, builds on the fundamentals taught in Introduction to Houdini VEX & Python (HOU217), focusing on creating a tool using mostly Python and some VEX. We start from scratch and slowly add one feature on top of the other as the needs come along, ending up learning how to debug and test our code. Throughout the course we take a look at tracking our versions with Git, using header files in VEX, creating and
Step by step into the new editor Python API of the Unreal Engine towards a new world of productivity tools development.
In this class, you will be learning from 0 how to code using python inside Maya 2022. We will learn about the basics so you will be able to learn more in-depth concepts from other tutorials without feeling lost in the process.
This course will teach you Python from the ground up. No previous knowledge on Blender nor Python is required to follow along.
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