The second video produced in collaboration with cinematographer Armand Dijcks and released in November 2015. Based on my well known Black and White post processing workflow, extensively covered in other videos, I have spent the past year developing my own personal way of processing color images inspired by the often limited color palettes of old master painters like Rembrandt and Vermeer and fine-art photographers like David Burdeny. In this new
Seamless is a photoshop plugin helping you to create seamless/tileable patterns or textures with just a few clicks. What exactly does that mean? A Seamless pattern can be repeated without revealing harsh edges. To achieve this, this tool offers a handfull of time saving functions.
In this course, Ian will take you through his process of developing creatures and characters for films. The importance of infusing believable anatomy, history and most importantly, character, into the design. We will Focus on what makes a design work from simple drawing to final concept sculpts and renders that fully flesh it out into a workable creation that could be used in a film or game.
We will explore how to carry your vehicle design beyond the concept phase and into a production-ready presentation. We will focus on the language of surface detailing or ‘cut lines’ and how they compliment your vehicle shape. We will also explore the different styles of surface detailing and what these styles convey to the viewer.
Another Cthulhu PSD but this time I added a video with a brief explanation of my process and a demonstration of the paint pass. Also included the full paint pass for anyone crazy or having trouble sleeping.
Udemy – Sketchup and Photoshop for Landscaping | Create renderings to present your project through Sketchup modeling and Photoshop image editing
This course is designed to make learning easy for beginners! I'm here to help, so if you have any questions, please don't hesitate to ask me!
Usually, keyframe illustrations set the mood and the visual direction of the movie and are done at a very quick pace. That is why it is very important to use tools and approach that will allow you to address the feedback as quickly as possible.
In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage
Storytelling, mood, composition, and ultimately the Director's vision, are the essential elements that any successful concept artist must translate on the canvas quickly and effectively. Starting from the initial brief all the way to the final touch-ups, Francesco Corvino shows his daily routine to create compelling images for the film industry.
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