Course Description: Strengthen your artistic muscles for exciting environment designs with Nathan Fowkes, concept artist for DreamWorks, Disney, Blue Sky Studios, and many others! Nathan has created 21 digital environment painting demonstrations and provided all the relevant references so you can paint along with each workout every day for 21 days (or take it at your own pace). Each demonstration an hour or less and the series is carefully
Get behind the creative process of Lorenzo Lanfranconi with the replay of his Master Classes series happening every Friday at 5PM CET during three weeks.
Jorge Barrero is a Freelance concept artist working in Films and video games industry, He started his career as character artist and he has been working around 14 years in three different countries, Currently he works in different projects for companies such Nickelodeon, MPC, Wizard of the Coast, 2K games, EA, Netease, Volta.
Through 3 examples, Marc Simonetti shows you how to create quick concept with Speed Painting technics
We're rolling out the red carpet for Helen Mingjue Chen, visual development artist and production designer at Sony Pictures Animation! Helen's Artist Workout will take you on a 30-day journey as you tackle film studies from some of her favorite movies and delve into the process and thinking behind filmmaking.
Strengthen your artistic muscles with Nathan Fowkes, concept artist and color stylist for DreamWorks, Disney, Blue Sky Studios, and many others!
Throughout these lessons we go through the very exciting process of creating environment illustrations. We will begin by blocking in each of the major shapes in their own layers, and then refine them to become the foundation of our image. We'll then block in colors and textures into the background, middle ground, and foreground layers. We'll complete the process of illustration by establishing a focal point and rendering our painting to an
Throughout these lessons you will gain a clear grasp of how to apply color theories using the color wheel. Often treated as an abstract subject, the color theory may pass unnoticed by less experienced artists. This frequently causes a misuse of colors in some projects, and even a well drawn piece may be regarded as poor quality by the simple lack of understanding color theory.
"Painting Sci-Fi from Start to Finish with Craig Mullins" is an in-depth, fine-grain look into how Craig Mullins conceives of, builds up, and polishes off a sci-fi painting with the epic-ness that we've come to expect of him. You'll hear Craig himself talk about how he develops image ideas, his thoughts behind composition, how he analyzes light and color, and much more. It's one thing to hear someone talk about the theory behind what they do,
In this course, I will help you understand and recreate textures of all kinds. Each lesson will have three textures to study, which we will first rate according to specific categories such as gloss level, reflectivity, edge breakup, etc.
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