Photoshop for Games: Creating Art for Console, Mobile, and Social Games | English | ISBN: 9780133819960 | 304 pages | August 23, 2014 | EPUB | 7.88 MB
You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Exterior Environment: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender
Unreal Engine 4 project with all corresponding files. Over 10 hours of Modeling and Texturing videos at real time speed. Download or Stream the videos. Access to all the models(in .fbx format) plus all textures used in this scene. Lighting video Tutorial with step by step narrated instructions on how to light this scene with Unreal Engine plus general lighting tips.
We’ll go through modeling all of the assets, composing, lighting, rendering the scene and finally applying some post production in Photoshop.
The Gnomon Workshop – Building a Stylized Environment with Martin Teichmann – Included Volume 1 - 3
MP4 1920x1080 | Total time: 55h 53m | ENG | Project Files Included
A Beginner’s Guide to 3D Modeling: A Guide to Autodesk Fusion 360 2019 | EPUB | ENG | 23 MB
In this course you will learn the process of creating a 3D character in Cinema 4D. We will start with an empty file and work our way up to modeling, sculpting, texturing, and rendering a 3D character that looks awesome and is animation friendly.
In this course you will learn the full process of creating a hyper realistic 3D watch in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D watch that looks super awesome.
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