Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine.
Architectural Design with SketchUp – Component-Based Modeling, Plugins, Rendering, and Scripting, Enhanced Edition | English | 2012 | ISBN: 1118385985 | 320 pages | EPUB | 189 MB
The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing – you name it.
This course will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this course is a great way get you started with Blender.
Do you want to learn 3D modelling quickly & easily and create assets for video games or animation? You can do it in this course and learn the basics of 3D Studio Max by creating a Low Poly Sword! This class is perfect for 3D game artists, mobile game developers, graphic designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. Get started with 3D modelling & take this course now to
Modelling a Character With Good Topology in Blender is a step by step course that will walk you through the character creation process with a technique that can be used to create any character you envision or whether they require a realistic model or they require a fictional model.
If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a robot like this, add materials to
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
This is my personal Concept Design course. Starting from the analysis to the search for a concept we will see together how to model and build a 3D composition.
3D Graphics for Game Programming | JungHyun Han | 2011 | ISBN: 1439827370 | English | 330 pages | PDF | 30 MB
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