Hi, this is start to finish course about how to create SrormBreaker with Blender 2.9 and Substance Painter.
This class is a great first step into the world of 3D modeling and particularly learning the absolutely free modeling program called Blender. Blender is a free program that has been around for quite some time, and though it is extremely powerful, people are often intimidated by its complexity and depth. That's why I'm here.
MODELING FUNDAMENTALS IN MAYA 2020 | This epic course is over 14 hours long and takes you through the journey of mastering Maya's powerful modeling tools.
Join 3D artist and illustrator Pedro Twist in a step by step walkthrough in Blender. No previous Blender experience or any specific accessories are required for the completion of this class. It's an easy to follow along tutorial, where you can pause anytime you want and revisit steps as many times as you need.
Welcome to the course! The tutorial series is intended to be easy. Being the instructor, I have done my best to visually show you how to complete your first mini project step by step. After completing this course, you will know the software well enough to show off a new talent at work or design something you have always been trying to visualize
As for this course, it’s an epitome of the instructor’s modeling experience for over a decade. As a model artist and photographer, the instructor will not only introduce the key to modeling in 3ds Max, but also share his unique perspective on light settings. You will learn to build a high-poly model for hard surfaces, to apply Vray materials and light settings, and to composite images in Photoshop. After this course, you will acquire the
The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing - you name it.
In this course I will show you my whole process to create a current gen PBR character for games. This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently the Studio Art Director at Snowprint Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total
Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4.
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