[bProfessional Tips for Modeling Complex Shapes Vol. 1 – 4[/b] Includes: Professional Tips for Modeling Complex Shapes: Part 1 In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips
MP4 1280x720 | 2h 20m | ENG | Project Files | 970 MB
SIGERSHADERS V-Ray Material Presets Pro 1.0.2 MOD v1.0.0.0 For Maya 2011–2016
MP4 1280x720 | 2h 01m | ENG | Project Files | 5.9 GB
MP4 1280x720 | 4h 16m | ENG | Project Files | 2.89 GB
Creating Procedural Animation for an Insect in Maya In this Maya tutorial, we’ll explore a method of creating MEL scripts that automatically generate motion of a walking ant. We’ll look at driving our ant’s stepping legs, head, antennae and secondary body motion with scripts that respond to the changing position of the ant. In addition, we’ll set up our rig so that the position of the ant can either be manually controlled by an animator, or
Animating an Acrobatic Fight Scene in Maya Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We’ll use the main actions of the fighters for the animation and technical names. We’ll begin developing the animation by blocking the first character’s poses and defining his timing and contact points. Then, we’ll work on the breakdowns and continue to refine the shot into smooth curves.
MP4 1280x720 | Total time: 6h 30m | ENG | Project Files Included | 2.6 GB
SIGERSHADERS V-Ray Material Presets Pro 1.0.1 for Maya 2011-2014 | 2.1 GB
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout
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