Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur.
GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
MP4 1280x720 | 4h 49m | ENG | Project Files | 1.0 GB
Atoms Crowd supports characters with any number of legs! There’s no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Polygon Cruncher reduces the number Polygon Cruncher for Autodesk Maya takes place in the Maya graphof polygons of your objects without changing their appearance. You keep all details even at high optimization ratio.
Ziva Dynamics Ziva VFX v1.5 for Maya 2014-2018 for Windows, MacOS and Linux
In this course you will learn how to import Textured Terrains in literally any 3D Package you can think of: Autodesk MAYA, Autodesk 3ds Max, Cinema 4D, Houdini, Blender, E-on Vue, Terragen, and even World Machine.
Welcome to one of the most fundamental tools for a motion graphics artist: animating type. No experience is needed to take this course and by the end of it you will be able to create, manipulate, and animate rendered type .
Make it with Maya computer animation software. Maya® 3D animation, modeling, simulation, and rendering software provides an integrated, powerful toolset. Use it for animation, environments, motion graphics, virtual reality, and character creation. UV editor workflow, look, and feel The UV Editor interface has been overhauled, and includes a new UV Toolkit with better tools and functionality.
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