Solid Angle Maya To Arnold 3.3.0.1 for Maya 2017-2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Learning 3D in general can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you. We´ll be going through all the tools and concepts of modeling and texturing in very detailed videos. We will only be working with industry standard software. That way, you´ll be prepared for any professional challenges that may be presented to you.
In this Tutorial I'll show you in 24 hours of video how to create an entire character image with Maya, Daz, Xgen and Arnold based on NieR Automata 2A character.
Ziva Dynamics Ziva VFX v1.7 for Maya 2017 to 2019 Win x64 | 192 MB
In this tutorial I will cover full process of creating a game ready weapon asset, aimed for modern FPS video games. I will show my working pipeline of creating hard surface high poly models in Zbrush using Live Boolean feature, then creating low poly optimized mesh in Maya.
In the walkthrough, I discuss some of the techniques you can use to include cloth in your animation pipeline. What is great about this is that you can even use mocap animation and or hand animation and this method will not hamper your work.
Hi there! Welcome, and thanks for choosing Class Creative’s Maya & Unreal Engine from Beginners to Pros: Complete Guide to Fast 3D Animation & Rigging!!
Hi, My name is Sajeev. I am a 3D modeling artist and animator. In this tutorial series, we will be creating a stylized cartoon house using Auto-desk Maya. We will be learning to model, texture and render in Maya. This course is for students with all skill levels. wish you all good luck.
3D visualization is a crucial aspect of 21st-century product design, manufacturing, and marketing. Autodesk Maya is an ideal tool for bringing product designs to the screen and print media. The deep and powerful feature set of Maya provides almost limitless potential for effective and imaginative product visualization. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery.
Hard Surface Trim Sheet Tutorial by Tyler Smith. A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop. Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
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