Welcome to my Maya for Beginners class. In this detailed class you will learn all of the basics of using Maya 2020 including the tools and user interface, how to create polygon and NURBS models, UV map & texture them, to light your scene and finally to create a rendered image of your work. After you complete this Absolute Beginner’s Guide to Maya class you’ll know everything you need to start creating your own 3D models and scenes!
Bella is a spectral, physically-based renderer, designed from a clean sheet to produce the most beautiful images yet seen. With a flexible nodal scene description, intuitive yet powerful material model, and real-world camera model, Bella seeks to help virtual photographers unlock their true potential
PeregrineLabs Yeti 3.7.2 NoRLM Maya 2018 – 2020 Win x64 | Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
Representing the natural world in a 3D program can be a daunting task. Autodesk Maya comes to the rescue with an incredible array of tools for world-building. In this course, learn how to command the powers of Maya to model, sculpt, and shade scenes of nature. Terrains can be imported as heightmaps, generated with procedural texture patterns, sculpted by hand, or art directed with any combination of those methods. With tools such as XGen and
This is the perfect opportunity to learn the fundamentals of animation using an industry-standard 3d package. I want to make the learning process easy for you, going through all the fundamentals and concepts of animation in very detailed videos.
Learning 3D rigging can be very time-consuming and confusing when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos. In this course, we will create rigs from A to Z. From planning the rig to developing the necessary interface a model needs to be animated.
Learning Facial 3D Rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
SolidAngle MtoA v4.2.0 for Maya 2018-2020 Win | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Golaem helps you to populate shots in a short amount of time and with limited budget.
New Daz3D, Poser stuff
New Books, Magazines
2021-03-2

0
